Recent changes - 11 changed FAQs.
In a list,
or in a chain,
or here:
[4.1],
[4.2],
[6.3],
[6.12],
[10.3],
[15.22],
[27.15],
[35.13],
[35.14],
[35.15],
[39.6].
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[36] Serialization and Unserialization
| 36.1 |
What's this "serialization" thing all about? |
| 36.2 |
How do I select the best serialization technique? |
| 36.3 |
How do I decide whether to serialize to human-readable ("text") or non-human-readable ("binary") format? |
| 36.4 |
How do I serialize/unserialize simple types like numbers, characters, strings, etc.? |
| 36.5 |
How exactly do I read/write simple types in human-readable ("text") format? |
| 36.6 |
How exactly do I read/write simple types in non-human-readable ("binary") format? |
| 36.7 |
How do I serialize objects that aren't part of an inheritance hierarchy and that don't contain pointers to other objects? |
| 36.8 |
How do I serialize objects that are part of an inheritance hierarchy and that don't contain pointers to other objects? |
| 36.9 |
How do I serialize objects that contain pointers to other objects, but those pointers form a tree with no cycles and no joins? |
| 36.10 |
How do I serialize objects that contain pointers to other objects, but those pointers form a tree with no cycles and only "trivial" joins? |
| 36.11 |
How do I serialize objects that contain pointers to other objects, and those pointers form a graph that might have cycles or non-trivial joins? |
| 36.12 |
Are there any caveats when serializing / unserializing objects? |
| 36.13 |
What's all this about graphs, trees, nodes, cycles, joins, and joins at the leaves vs. internal nodes? |
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